As you can see there are a few things that I find lacking in the official application. The fact that the foot work is completly changed, and that the counter (spear hand) makes a high risk of injury to the defender himself as he will have broken fingers if he misses the solar plexus with as little as half an inch (or a centimeter) upward. One principle my teacher taught me early in my training is that you should "hit soft with hard and hard with soft." Examples of this principle could be a hard fist in a soft stomach, and a soft palm to a hard chin. Striking with your hard fingertips with a high chance of hitting the sternum (I hope that is the chest bone, as most of my English anatomy words are from watching "House") wich is also hard is not inline with this principle. I do not follow the principle slavishly but when it comes to my fingers I do follow the principle of hard vs soft. The first move will be explained in a future post but it is a simpler form of lapel grab defense. The second one is a little more "advanced" (slightly harder to perform) and more deadly. I apologize for the poor quality of my drawings but this is the best I can do, and it is free:p
Now in the last few posts here on this blog I have given application to several movements from several forms. The thing to remember when reading this blog and regarding all applications is that there is no definitive application to any movement. The movements are old and the originators are long dead. The movements themselves have been changed over the years so the original applications are lost in the sands of time. So if your instructor teaches you applications that are different to mine, or you come up with applications that are different to mine that do not make any of them right or wrong. Really the only thing that makes an application "right" is wether it is combativly usefull and effective. The "official" applications with stylized attacks, and static attackers, unrealistic range etc are not combativly usefull. How to recognize combativly usefull applications is something I have wanted to adress a long time now, but to make it very short they need to be:
- simple so it can be used under the influence of adrenaline
- give the defender the advantage
- target voulnarable targets
- imobolize the attacker through either strikes or grappling or a combination of both.
- defend against realistic attacks